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Design and Implementation of Augmented Reality Interaction for Swimming Course in Colleges and Universities

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DOI: 10.25236/erems.2018.121

Author(s)

Suo Peng

Corresponding Author

Suo Peng

Abstract

With the development of augmented reality, many smart terminals have begun to use augmented reality which focuses on sports, medical cosmetology, education and teaching. This overwhelming trend also shows that augmented reality will be used widely. In the information age, the traditional teaching method of physical education cannot meet the needs of contemporary teaching. By taking advantage of its simulation, operability and openness of virtual reality technology of augmented reality, a new idea of digital teaching has been opened up and has effectively improved the teaching quality. Because of its hand-held devices with strong portability and low energy consumption, virtual teaching is widely used in different countries and regions and will contribute to the advancement and development of augmented reality. Touch screen operation is the most natural, directest and easiest human-computer interaction between human and mobile devices, and it contains rich interactive information. Therefore, augmented reality based on mobile devices has gradually become a research focus in the field of human-computer interaction. The interaction in this paper is based on the application of augmented reality in mobile devices.

Keywords

Swimming Courses in Colleges and Universities, Augmented Reality, Design