Educational Game Software Design Patterns Based On Experiential Learning
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DOI: 10.25236/icemit.2018.020
Author(s)
Shufeng Zhang, Zheng Liu
Corresponding Author
Shufeng Zhang
Abstract
Teaching games combine games with teaching to enable students to learn the knowledge and skills required by teaching objectives in the process of playing games. This paper first briefly introduces the characteristics of the teaching game and the characteristics of experiential learning, and then introduces the mode construction of the experiential educational game and the design of the game software.
Keywords
Experiential Learning, Educational Games, Game Software, Software Design