The best way to conference proceedings by Francis Academic Press

Web of Proceedings - Francis Academic Press
Web of Proceedings - Francis Academic Press

Educational Game Software Design Patterns Based On Experiential Learning

Download as PDF

DOI: 10.25236/icemit.2018.020

Author(s)

Shufeng Zhang, Zheng Liu

Corresponding Author

Shufeng Zhang

Abstract

Teaching games combine games with teaching to enable students to learn the knowledge and skills required by teaching objectives in the process of playing games. This paper first briefly introduces the characteristics of the teaching game and the characteristics of experiential learning, and then introduces the mode construction of the experiential educational game and the design of the game software.

Keywords

Experiential Learning, Educational Games, Game Software, Software Design