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Web of Proceedings - Francis Academic Press

Scene Construction and Interaction Design of Virtual Reality in the Field of Education

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DOI: 10.25236/iemetc.2025.021

Author(s)

Wu Nannan

Corresponding Author

Wu Nannan

Abstract

With the development of science and technology, virtual reality (VR) technology is widely used in many fields, and the education field is also actively exploring its application to innovate teaching. This article focuses on the scene construction and interactive design of VR in the field of education. It is found that different educational stages and disciplines have different demands for VR scenes. Basic education emphasizes visualization and interest, while higher education emphasizes accuracy and complexity; Science and engineering pay attention to the visualization of abstract concepts, while liberal arts pay attention to the representation of situations. The construction of VR educational scenes should follow the principles of scientificity, education and interest, covering historical scene restoration, micro-world simulation and other types. Interactive design includes interactive devices such as handles and helmets, gesture recognition and voice interaction. It should follow the principles of ease of use, naturalness and feedback, and have corresponding strategies for different disciplines and teaching objectives. The research shows that reasonable VR scene construction and interactive design are of great significance to improve the quality of education and enrich teaching forms.

Keywords

Virtual Reality; Education Field; Scene Construction; Interactive Design