Construction of Gamification Teaching Mode for Art Design Major in Secondary Vocational Schools Based on OBE Concept
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DOI: 10.25236/icemeet.2024.074
Author(s)
Jianan Yu, Mingyu Jiang
Corresponding Author
Jianan Yu
Abstract
At present, art design education in secondary vocational schools faces many challenges, including the limitations of traditional teaching mode, the lack of students' interest and motivation, and the mismatch between industry demand and educational output. In this context, this study puts forward an innovative model combining OBE (Outcome-Based Education) concept with gamification teaching, with a view to improving teaching quality, stimulating students' interest in learning and cultivating their innovative and practical abilities. The main part of the article introduces the construction and implementation of gamification teaching mode based on OBE concept in detail. In terms of pattern design principles and goal setting, this paper emphasizes goal-oriented, interesting and interactive, practical and innovative, and personalized and differentiated. Teaching content and activity design revolve around project-driven and gamification strategies, which can improve students' practical ability and teamwork spirit by simulating the task challenges of real work scenes. In terms of implementation strategy and technical support, an interdisciplinary teaching team was built, and modern information technology was used to create an immersive learning environment, and the digital management of the teaching process was realized. This research is helpful to improve students' learning achievement, change their learning attitude, and enhance their innovative ability and professional quality.
Keywords
OBE concept; Gamification teaching; Art design in secondary vocational schools; Innovation of teaching mode; Education quality improvement