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Foucault's Dungeon: A Study of Metaspace Authenticity in Ready Player One

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DOI: 10.25236/ehmit.2023.066


Xiteng Wang, Sihan Huang, Qilan Liang

Corresponding Author

Qilan Liang


In the 21st century, with the rapid development of information technology, virtual reality technology, and network technology continue to be deeply combined. The series of scenes shown in Ready Player One are very likely to happen in the future. Therefore, the significance of the reality warning of the novel is also more profound. This article will analyse the metaverse described in Ready Player One based on Foucault's theory and Marxist philosophical theory. The meta-space refers to a virtual world that can be mapped and interacted with the real world built by human beings based on real information and virtual information through scientific and technological means. The connection between the meta-space and human civilization, the contradiction with the real social system, and the operation theory behind it are all worthy of further exploration. This article will take Ready Player One as an example to explore the relationship between virtual and real world in the metaverse from individuals to groups.


Metaspace, Foucault, Discipline, Digital Capital Ready Player One