Gamma Value Adjustment of 3D Software Maya during Optical Dynamic Capture Action Production
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DOI: 10.25236/iceeecs.2018.034
Corresponding Author
Xianwei Zhang
Abstract
In today's animation, the demand for animation is getting higher and higher, and the application of advanced rendering engine is becoming more and more popular. In view of the problems encountered in the mental ray rendering engine of Maya, the two major color regions which are rendered by computer are introduced and the concept of recognizing gamma value in mental ray is put forward. The method of gamma correction is used to improve the efficiency and effectiveness of 3D animation rendering.
Keywords
Amma Value, Rendering, Animation, Gamma Correction.