Simulation of Particle Effects Based on Egret Feather
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In the nature, there are many scene like storm, rain, snow and etc, all of which actually could be simulated by particle. Therefore particle effects could be used in a long range of ares, and its basic structure is the tiny texture to duplicate in a special way to generate many alike pieces with random parameters. In this paper, Particle effects are well studied, and finally a mess of butterflys flying the sky are demonstrated.
Simulation, Particle, Particle Effects, Feather