A Method of Making Character skeleton Animation Based on DragonBones
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DOI: 10.25236/ieesasm.2020.162
Corresponding Author
Zhiyong Bai
Abstract
Character Skeleton is used very frequently in game animation and other cg filed, which enforces the whole animation and brings more high-efficiency to the animators with excellent expression for the animation story and full convenience for the makers. various advanced technical is employed in the method to use skeleton to making character action fluent including armature, bones, slot, boundingbox and etc. In this paper, a method using DragonBones is investigated throughout and final used to make a character called dragon to animate.It is showed that the character skeleton is useful to make animation, and DragonBones is good enough to deal with the bone animation.
Keywords
Animation, Character Skeleton, DragonBones