Design and Implementation of a Vr Display and Interaction Teaching System
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This article designs and develops a teaching system based on VR display and interaction, and uses the teaching of “History of Film” as an example to design and implement. The real-time three-dimensional spatial expression capability and human-computer interaction operating environment in VR technology provide a new solution for improving the existing classroom theory teaching mode. This teaching mode evokes the initiative of students with visualized teaching content and game-like learning methods. Students can find points of interest, expand their knowledge from points and faces, and achieve “education and fun” through real-time interactive course space.
Vr display and interaction, Teaching system, Design and implementation